
Evan's Dev Blog 4/4 - March Recap
Hello, everyone! Though I've been at home and staying healthy, for the past month, I've been focusing on a new old project: Spell Strike!...
Hello, everyone! Though I've been at home and staying healthy, for the past month, I've been focusing on a new old project: Spell Strike!...
Hello, everyone! In my last post, I figured I would talk a bit about Odin Inspector this week. While Odin Inspector has been an extremely...
Hello everyone! This post is going up on Tuesday instead of Saturday because this past Saturday, I was at PAX East, meeting with other...
Hello everyone! It's been a while since my last update! However, unlike my previous delayed update, this hasn't been due to production...
Hello everyone! This week's post is back on schedule and today I'll be talking about shaders! Put simply, shaders are scripts that define...
Hello everyone! Apologies for the delayed post. This weekend was filled with a number of unforeseen circumstances in "Random Encounter"...
Hello everyone! This week I started to expand on the UI systems in "Random Encounter" when I ran into a number of limitations regarding...
Hello everyone! Last week, I gave a general overview of the steps I took to make the framework for a turn-based battle similar to those...
Hello everyone! Today, I'd like to share my newest project! I recently made the switch to Android and am jumping at the chance to make a...
Hello everyone! Evan here! I'm working on a few exciting projects right now and I figured I'd open a blog to share continuous updates...