FEATURED PROJECTS SEE MORE >
Network Gameplay Programmer
Built generic online subsystem backend for ease of porting to other platforms and full lobby system using Steamworks. Developed “Invasion” mechanic allowing players to visit lobbies with their entire party for a time. Reworked countless scripts to function properly and efficiently in an online multiplayer environment. Automated the build process with Jenkins, including scripts to clean up old builds and upload directly to Steam.
May 2020-Jun. 2021
Programmer on two projects targeting mobile devices. Refactored existing C# codebases to pull from cloud hosted spreadsheets instead of Unity data files, allowing for additional content and fixes without patching the game. Implemented gif exporting of gameplay feeds compatible with all platforms, including mobile.
Jan. 2020-Nov. 2020
Optimization Programming Lead
Worked on optimization for the serious mobile game, Wizdy Pets, to update the project to modern versions of Unity for a relaunch. Optimized and profiled a total of three games for an interactive TV box, including Spell Strike.
Aug. 2019-Dec. 2019
MASS DiGI (LINE SLIDER)
May. 2019-Aug. 2019
Programming Lead on Line Slider since August 2019. Corrected and improved the game's analytic functions allowing for Live Ops to be performed on the September 2019 re-launch. Implemented two new game mechanics.
BECKER COLLEGE / MASS DEPARTMENT OF HEALTH
Worked for 10 weeks with Becker College in collaboration with the Mass Department of Heath to develop new systems for the serious game project, Journey to Blackwood, including improved dialogue and quest systems.
Jun. 2019-Aug. 2019
Dec. 2018-Jun. 2019
Intern - Graphics/Gameplay Programmer
Chosen as one of four members from over 20 applicants for a summer internship opportunity with MassDiGI, where we worked as a team to build a game to be integrated into MassDiGI's Live Studio program.
Design Lead & Programming Lead
Managed a team of three to develop the award nominated Steam game Smush in its entirety. Integrated the game with the Steamworks developer toolkit, including features such as achievements and Steam interface integration.
Aug. 2018-May. 2019
MASS DiGI (SPELL STRIKE)
Programmer / Lead Programmer
Programming Lead since January 2019.
Launched game in March 2019, with no known bugs. Increased the Spell Strikes's D1 and D7 retention up to the average for the genre based on insights from Live Ops data.
For as long as I can remember, creation and puzzle solving have been my passions. These two interests met halfway, and have steered me down the forbidden path of the programmer. As a programmer, whether it be patching that one error, creating animation import tools, or creating a two player UI input system, my mind and heart are content! I have been coding for eight years, and from the beginning I have consistently proven to be a strong worker that will get the job done. Throughout my journey, I have worked in C#, C++, Java, and HTML. I have experience in Unity and Unreal Engine 4. Evan's Programming Repository features the finest examples of my work.